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Talents are traits that unlock as a Hero gains strength. Talents are unlocked through Hero upgrading.

Common TalentsEdit

Talent Description
ATK SPD ATK SPD +5%
ATK SPD 2 ATK SPD +10%
ATK SPD 3 ATK SPD +15%
ATK SPD 4 ATK SPD +20%
ATK SPD 5 ATK SPD +25%
ATK SPD 6 ATK SPD +30%
ATK SPD 7 ATK SDP +35%
Attack ATK +100
Attack 2 ATK +150
Attack 3 ATK +200
Attack 4 ATK +250
Attack 5 ATK +300
Attack 6 ATK +350
Bloodthirst Converts 10% of damage dealt into HP
Bloodthirst 2 Converts 15% of damage dealt into HP
Bloodthirst 3 Converts 20% of damage dealt into HP
Bloodthirst 4 Converts 25% of damage dealt into HP
Counterattack Increase DMG dealt by 15% when attacking a unit who has more HP remaining than the attacker
Counterattack 2 Increase DMG dealt by 30% when attacking a unit who has more HP remaining than the attacker
Counterattack 3 Increase DMG dealt by 45% when attacking a unit who has more HP remaining than the attacker
Counterattack 4 Increase DMG dealt by 60% when attacking a unit who has more HP remaining than the attacker
Counterattack 5 Increase DMG dealt by 75% when attacking a unit who has more HP remaining than the attacker
CRIT CRIT +2%
CRIT 2 CRIT +4%
CRIT 3 CRIT +6%
CRIT 4 CRIT +8%
CRIT 5 CRIT +10%
CRIT 6 CRIT +12%
Defense DEF +150
Defense 2 DEF +200
Defense 3 DEF +250
Defense 4 DEF +300
Defense 5 DEF +350
Expose Armor Ignores 7% target DEF when attacking
Expose Armor 2 Ignores 14% target DEF when attacking
Expose Armor 3 Ignores 21% target DEF when attacking
HP Max HP +500
HP 2 Max HP +1000
HP 3 Max HP +1500
HP 4 Max HP +2000
HP 5 Max HP +2500
HP 6 Max HP +3000
HP 7 Max HP +3500
Iron Wall Reduce DMG taken by 5%
Iron Wall 2 Reduce DMG taken by 7%
Iron Wall 3 Reduce DMG taken by 9%
Iron Wall 4 Reduce DMG taken by 11%
Penetration PEN +40
Penetration 2 PEN +80
Power Leak Reduce enemies' ATK by 5%
Power Leak 2 Reduce enemies' ATK by 8%
Power Leak 3 Reduce enemies' ATK by 11%
Power Leak 4 Reduce enemies' ATK by 14%
Power Leak 5 Reduce enemies' ATK by 17%
Rage Increases base Rage by 10 when joining battle
Rage 2 Increases base Rage by 15 when joining battle
Rage 3 Increases base Rage by 20 when joining battle
Rage 4 Increases base Rage by 25 when joining battle
Rage 5 Increases base Rage by 30 when joining battle
Soul Swallow Convert 5% of damage dealt by the awakening skill into HP
Soul Swallow 2 Convert 10% of damage dealt by the awakening skill into HP
Soul Swallow 3 Convert 15% of damage dealt by the awakening skill into HP
Soul Swallow 4 Convert 20% of damage dealt by the awakening skill into HP
Soul Swallow 5 Convert 25% of damage dealt by the awakening skill into HP
Soul Swallow 6 Convert 30% of damage dealt by the awakening skill into HP
Suppression Increase DMG dealt by 15% when attacking a unit who has more HP remaining than the attacker
Suppression 2 Increase DMG dealt by 30% when attacking a unit who has more HP remaining than the attacker
Suppression 3 Increase DMG dealt by 45% when attacking a unit who has more HP remaining than the attacker
Suppression 4 Increase DMG dealt by 60% when attacking a unit who has more HP remaining than the attacker

Special TalentEdit

Talent Description
Absorb Soul Whenever a unit dies, regain 1% of max HP (If a hero dies, regain 25% of max HP). Restore 1.5 more Rage when attacked.
Accuracy Increase minimum duration of the awakening skill's stunning effect from 1s to 3s.
Adversity Reduce DMG taken by 3% for every 12% HP lost.
Anatman Increase CRIT DMG by 35%, and increase DMG against hostile ranged units by 150%.
Arcane Arrow Dancing Increase duration of awakening attack by 2s. For every 3 arrows fired, 1 arrow will directly hit a random enemy.
Arrow Storm Awakening skill fires 10 more arrows. Each arrow ATK = 1/6 of current skill damage. Awakened skills ignore 25% of target DEF.
Asura Any unit that kills Ebonwolf will take DMG that ignores DEF equal to 100% of Ebonwolf's ATK. This unit will not gain Rage and is unable to use talents for 12s.
Bow Mastery Fired arrows deal bonus PEN DMG according to Star LV. When Awakened, ally Archers are also Awakened.
Camp Link All attacks deal +10 Fire DMG. Burned units lose HP equal to 30% of Flamefist's ATK per sec.
City of Silence For each dead friendly hero, Starseer deals +25% DMG.
Conqueror All attacks deal +10 Fire DMG. Burned enemy DEF is reduced by 20%.
Demonic Bark Grants immunity to any Rage reduction effect, stun and silence. When performing an awakening attack, stuns target for 7s.
Destiny Increases Purge's base healing effect by 140% and Renewal's base healing effect by 90% (the effect will change as rating changes in battle)
Deter When Tiger Bark fades, reduce 2 nearby enemies' Rage by 10 (Berzerker isn't considered the source of the Rage loss).
Divine Foresight Divine Judgment DMG increases with Starseer LV (+20*Starseer's current LV). 25% chance to be immune to debuffs.
Downfall When killed, adds 35 Rage to the entire army.
Dragon General Basic ATKs have 20% chance to trigger Shock, reducing target Rage by 5 (This effect does not trigger Rage reduction effects).
Dragon Gut When near death, become invincible for a duration (depending on Star LV). All debuffs on Dragoon are cleansed, and no DMG will cause him to die. +100% ATK SPD (ATK interval is 0), and ATK is increased according to Star LV. 65% of each ATK is converted into HP (Can only trigger once per battle).
Drunken Poetry Increase DMG taken by 200% and ATK by 50%. Enables all friendly heroes to get 30% more Rage when they are attacking and attacked.
Eclipse Lunar rays increased to 12 during Awakening. Each ray also inflicts 1s stun on damaged targets.
Essential Arts of Peace While blinking and attacking, reduce DMG taken by 50%.
Fiery Arrow Increase ATK SPD based on hero LV (0.5%*current LV ATK SPD). Archers deal +1 Fire DMG and +10 PEN DMG, and can also Awaken when hero performs Awakening.
Fire Defense When awakened, reduces damage taken by 15%, and restores 5% of max HP when attacking units that are Burned. Target doesn't gain Rage when attacked, with 30% chance to reduce target Rage by 5.
Flurry When awakened, immune to all damage, and attack penetrates 15% defense.
Forever Bloom +30% ATK SPD and +30% CRIT DMG. When a basic attack deals damage twice, the 2nd attack will deal 2x damage.
Formation Dash Grant immunity to any Rage reduction effect and all silencing effects permanently. During Dragon Gut, effect duration of stun immunity increases by 2s.
Fury When HP is below 20%, DMG taken is reduced 35% and immune to stuns. +45% ATK, +20% CRIT and +50% CRIT DMG.
Ghostly Formation Increases Wild Geese Formation's HP drain by 25%. HP drain works on awakening skills.
Ghostly Way When an ally is Stunned, Poisoned, Paralzyed, Burned or Calmed, 20% chance to be immune to that debuff and restore 5% of max HP. When an enemy is healed, 30% chance to prevent this effect and Stun for 4s.
Ghosts of War When close to death, enter Peerless Warsoul state. Become invulnerable and immune to all control effects for 6s. If Imperion kills a unit within 6s (target must be a hero), Imperion will revive and restore 40% of max HP. Otherwise, Imperion will die after 7s (Can only be triggered once per battle).
God of War All friendly melee hero DMG taken -7%. Melee troops DMG taken -30%.
Grapple Shield Block has 20% chance to recover 5% HP.
Grudge When attacking a burning unit, cause an explosion  dealing ATK*45% DMG plus 3 Fire DMG to other units nearby.
Hard Living +200% ATK or -90% ATK every 10s. Lasts 4s.
Haven Reduce army DMG taken by 9%.
Heroic Bearing When Lucence is on the field, get 2 more Archers for each troop deployed. Max troops increased to 30.
Ice Barrier When attacked, 22% chance of freezing attacker for 3s. When awakened, mage troops also get awakened attacks.
Icy Insight Every time opponent is frozen, Frostbow gets +4% Attack and +10% ATK SPD. (Max 10 stacks) This effect will always be activated during battle.
Imprudent Whenever Awakened in a battle, increase ATK by 90, CRIT by 4% and CRIT DMG by 5%. Effect can be stacked. Awakening skill can awaken Spearmen (Buff disappears as soon as the hero dies).
Insult to Injury Increase army's DMG against those who are stunned, frozen, paralyzed or slipping by 30%.
Iron Curtain Immune to poison, silence and stuns. 30% chance to reduce received skill DMG by 60%.
Ironsteed Increases CRIT Rate by 15% and reduce DMG taken by 15%.
Light of Judgment When Lucence is inflicted with Rage reduction effects, he will deal DMG (according to Star LV) to the enemy unit with the highest Rage and reduce a large amount of its Rage. Also prevents target from gaining Rage for 5s (If enemy hero's Star LV is lower than Lucence's, each Star difference increases Light of Judgment's targets by 1).
Lucky Dog Whenever casting the awakening skill, increases DMG of next cast by 50%.
Martial Prowess When HP is below 20%, combine with Warwolf and enter Fenrir Form. While in this form, +40% ATK SPD, -15% received DMG, regain 3% of max HP/sec (up to 50%). If ATK and DEF are greater than target, ignore ignore 20% of target DEF. Awakening skill is upgraded into [Divine Terror] (Only triggers once per battle).
Martial Saint When killed, casts the awakening skill on enemy once.
Moonlight Formation Increases ATK of ranged heroes (those who wield a zither, bow, staff) and ranged units (Archers, Spearmen, Dancers, Mages, Ironshot) by 30%
Mystic Oracle Awakening skill can attack 3 times。
Peaceful Light Reduce DMG taken by 15% and evenly heals friendly units for the amount of damage reduced.
Peerless Immune to knock away, knockback, Rage reduction effects. Attacks ignore partial target DEF (5%*Star LV).
Pep Talk When joining battle, increases ATK of all Rebel heroes by 40%.
Phase Formation Increase army's ATK by 5% of current DEF.
Purple Electra +300 PEN ATK. +300 on every 6th PEN ATK. Every 60 PEN ATK on hero increases Awakening targets by 1.
Recommend Adds 50 Rage to a friendly hero when using Rage skill.
Reign Adds 6 Rage to the entire army when performing a basic attack.
Shield Block When attacked, 30% chance to reduce DMG taken by 35%. When the hero is awakened, Footmen will awaken (When awakened, the Shield Block effect will not be triggered.)
Shock After the 6th ATK, next ATK will affect up to 9 units within 650 range in front, slowing them for 4s. Deals 2x DMG to normal units (When Shock is triggered, Kirynite will restore 3% of max HP.) Shock ignores DMG reduction and 65% of DEF.
Steadfast Unity (Common) Increase entire army's DEF by 3%.
Strategem Chain Units attacked by Soulgrip receive reduced healing (according to Soulgrip's Star LV) for 5s.
Sympathy When in battle, form a pact with a random friendly male hero to share part of own DMG received. Bound male hero also gains Rage from shared DMG (Excludes main hero. If  there are no male heroes on the field, this talent will not trigger. If attacks don't trigger Rage, bound hero doesn't gain Rage either).
Tenacity Reduce duration of harmful effects by 2s and reduce poisoned enemy DMG dealt by 30%.
Thor Reduces enemy's Rage by 6 when they take Thunder DMG.
Thunderbolt Enemies lose 6% more HP when they take Thunder DMG.
Tiger Bark When a battle starts, form a shield which absorbs (6*current Star LV) DMG. When the shield is active, Berzerker is unaffected by Rage Reduction effects. When the shield fades, Berzerker heals for 50 HP until the battle ends.
Unmatched Beauty Attack has 15% chance to stun target for 2s. Become immune to stun, fear and sleep.
Virtue -10% DMG received from enemy hero Awakenings. 2x Healing on allies below 20% HP.
Whirlstorm When more than 10 Rage is reduced, assault the unit who reduced the target's Rage, dealing ATK*150% DMG and reducing the target's DEF by 200 (stackable) for 5s.
Wild Geese Formation 15% of melee unit DMG dealt is converted into HP.
Wordless When an enemy hero uses awakening skill, 20% chance to silence the hero for 2s (When triggered, interrupts the hero's skill casting.)

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