Enter defense stance by default when summoned. Shield blocks (max HP*20%) DMG. When attacked, blocks 80% DMG (Shield takes 80% DMG, and shield holder takes 20% DMG). Can't block DMG when shield is broken.
Increases your shield's HP to 30% of your own HP. When broken, the shield will explode, damaging up to 4 nearby units for 80% ATK.
Heavily armored infantry that isn't dented by arrows, but is susceptible to spells.
Shield will not lose HP for the next 5s. During this duration, Footman cannot attack, will not be knocked back or away, and is immune to all control effects. All hostile melee units will focus attack on the Footman.
Damages enemies within 200 range in front for 100% ATK and stuns them for 1s.