Heavy in attack and light in health. Archers shore up the rear with ranged offense, piercing through unarmored units with their endless arrow showers.
CMD Cost[]
- 3 points
Role[]
- DPS (Single-target)
Strength[]
- Spearman, Mage, Dancer
Weakness[]
- Cavalry, Catapult
Talents[]
Skill | Description |
---|---|
Multishot LV 1 | Shoots 1 more arrow dealing (ATK*20%) DMG when attacking. |
Mage | Powerful caster that excels at destroying armored troops. |
Multishot LV 2 |
Shoots 2 more arrows dealing (ATK*20%) DMG when attacking. |
Advance | 10% chance to increase ATK SPD by 500% for 1s when attacking. |
Awakening[]
Awakening | Description |
---|---|
Phantom Shot | Shoots 5 arrows to damage enemies within 500 range in front for 50% ATK. |
Misc.[]
- When Fleurine awakens, all Archers also awaken; becoming a spiraling flurry that shoots 5 phantom arrows at enemies. When spinning in the air, Archers are immune to all DMG.
- Phantom's talent imbues Archers with additional Fire DMG.
- Some Legion Instance bosses and heavily-armoured giant bosses are immune to Archer arrows. It is recommended not to depend on Archers during such battles.