Heavy in attack and light in health. Archers shore up the rear with ranged offense, piercing through unarmored units with their endless arrow showers.
- 3 points
- DPS (Single-target)
- Spearman, Mage, Dancer
- Cavalry, Catapult
|Multishot LV 1||Shoots 1 more arrow dealing (ATK*20%) DMG when attacking.|
|Mage||Powerful caster that excels at destroying armored troops.|
|Multishot LV 2||
Shoots 2 more arrows dealing (ATK*20%) DMG when attacking.
|Advance||10% chance to increase ATK SPD by 500% for 1s when attacking.|
|Phantom Shot||Shoots 5 arrows to damage enemies within 500 range in front for 50% ATK.|
- When Fleurine awakens, all Archers also awaken; becoming a spiraling flurry that shoots 5 phantom arrows at enemies. When spinning in the air, Archers are immune to all DMG.
- Phantom's talent imbues Archers with additional Fire DMG.
- Some Legion Instance bosses and heavily-armoured giant bosses are immune to Archer arrows. It is recommended not to depend on Archers during such battles.